When creating Toraverb, D16 did not base it on any current reverb unit available in the market. They did not implement any “off-the-shelf” algorithm. Toraverb is not a classic type reverb unit like spring, room, hall or plate. Toraverb is a concept algorithm reverb. Using a set of easily accessible parameters, it allows the user to create practically ANY type of reverb.
The goal was to create a reverb which would sound pleasant to the listener and the output could be tweaked in many different ways by the user.
Critical effect in any studio
Reverb is a critical effect in a mix. Final results depend on the reverb algorithm used and the quality of the implementation. Usually reverb is used as a send effect in which many channels in a mix are routed to it. If a low quality plug-in or hardware unit is used, the end results can sound very disappointing with the reverb tail sounding like it had been “ripped-off” in the mix.
High quality of diffusion
Toraverb, applies diffusing algorithms of the highest possible quality based on modified all-pass filters. By doing this and using properly tuned parameters, you can almost entirely eliminate unwanted flutter echo effects for every sound source.
Separate equalization for early and late reflections
Toraverb is equipped with two independent, single band, fully parametric equalisers. One is used to EQ early reflections and the other to EQ late reflections. This is an incredibly useful feature which allows a lot of control over the character of the reverb to give the most natural sound.
Toraverb also has an additional modulation parameter which affects the diffusing filters. These are responsible for the distribution of the sound waves reflections in time. By changing the modulation, the sound of the reverb tail can be altered to give a more realistic effect of sound propagation.
To give a better impression of physical space, D16 have added an innovative spatial reflection algorithm to Toraverb. It improves spatial reflections by allowing cross-talking of reflected stereo waves between stereo channels. This models what happens in the real world when a sound audible only in the left ear is reflected and is heard in both ears.
- high quality of diffusion algorithm
- modulated tail
- cross-talking spatial reflections
- early and late reflections equalization
- presets organised into groups
- midi learn function
- 64bit internal processing