Physion is the first plug-in to use Eventide's ground-breaking Structural Effects technology - A new method for processing audio. With Physion, you can split a sound into its transient and tonal parts, independently manipulate them using Eventide's world-class effects and then fuse them back together. With the ability to add effects and dynamic controls to the transient and tonal sections, you can produce a wide range of effects, from the subtle to the extreme.
- Split audio into Transient and Tonal components
- Radically re-shape a sound by soloing the Tonal and Transient channels. Tighten up drums by dropping the tonal section, or tune a guitar into an ambient sweep by losing the transients
- Split, modify and reassemble any sound
- Fine-tune the split using the four Structural Split controls.
- Six Transient effects available: Delay, Tap Delay, Dynamics, Phaser, Reverb, Gate + EQ
- Seven Tonal effects available: Delay, Compressor, Pitch, Chorus, Reverb, Tremolo, EQ
- Waveform display for clear tracking of Transient/Tonal audio in real time
- Artists presets include Richard Devine, Chris Carter, Suzanne Ciani, Joe Chiccarelli, John Agnello, Stewart Lerman, Steve Rosenthal, Kaitlyn Aurelia Smith and more.
Eventide’s patent-pending technology, Structural Effects, does something new. It separates a sound into its transient (impact/unpredictable/jagged) and tonal (sustaining/stable/smooth) parts more effectively and accurately than previous methods. Take, for example, a snare drum. We perceive the smack of the stick hitting the drum head and the resulting snare sizzle as the “transient” part of the sound. The ringing of of the body of the snare is perceived as “tonal.” Our new method employs a technique which can be broadly classified as morphological component analysis to cleanly separate these "sonic shapes."
Structural Effects technology is different because it works in a fundamentally new and different way. It’s not an EQ or compressor or limiter or transient shaper, per se. It's a a method for precisely deconstructing sound by using what can be described as a sonic ‘sieve’ in the sense that the audio is ‘filtered’ not by frequency but rather the audio is ‘filtered’ based on ‘shapes’.
The method splits a sound into two separate streams: transient and tonal. These two streams can then be independently processed, manipulated and generally messed with. These streams can then be recombined to produce a new sound. Eventide anticipates developing a family of plug-ins based on the method of splitting sound into its structural components.